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The native game
The native game









the native game
  1. #The native game install#
  2. #The native game trial#
  3. #The native game series#
  4. #The native game simulator#

#The native game trial#

Microsoft’s own internal documents suggested cloud gaming wasn’t a big concern in 2019- a presentation we spotted during the trial suggests the entire category only pulled in around $300 million in 2019, most of that coming from Sony’s PlayStation Now.

the native game

Cloud streaming was a growing business - for Sony, anyhow. Apple trial, we learned that Microsoft was attempting to lock down streaming rights from all of its game development partners in exchange for Microsoft drastically reducing its 30 percent app store fee.

#The native game simulator#

Microsoft said it will let original Xbox One consoles in on the action, too, letting them play games like Flight Simulator that would previously have been out of reach if not for cloud streaming.Īnd in documents unearthed during discovery in the Epic v.

#The native game series#

The company recently announced it’s upgrading its xCloud servers to the latest Xbox Series X hardware instead of the old Xbox One S server blades it was using before, which should dramatically improve quality. There are other signs that Microsoft is getting serious about cloud gaming, too. Metal Gear Solid and Death Stranding auteur Hideo Kojima has repeatedly said he would like to create a game explicitly for streaming, and VentureBeat’s Jeff Grubb says Microsoft is in talks to make a deal there. “We don’t know exactly what that looks like today, or what that even plays like,” Wyze told Polygon. With Google’s studios shuttered, Raymond’s now working to create games for Sony instead, with no particular mention of the cloud - but Swift just got snapped up by Microsoft with an explicit mandate to build a new kind of native game for cloud streaming. Google poached games industry exec Jade Raymond to lead its development studios in 2019, she told that it might be “several years” before they produced a game “that’s going to fully leverage the cloud.” (Stadia also boasts a handful of optional features that were exclusive to the cloud, but few developers have taken advantage.) Every game you play on Microsoft’s xCloud runs on a single Xbox board in a server rack, so it’s not all that different from the experience of playing on an Xbox at home.īut Google promised it would someday offer more: games that could tap the power of multiple servers to give you gameplay and graphics never possible with a single console in your home.

#The native game install#

She later became an artist on Left 4 Dead and Left 4 Dead 2, created an unreleased game for Amazon, and was a studio design director at EA, according to her LinkedIn page.īut her more intriguing role might be the one she just left at Google Stadia, where she “oversaw the development of a dozen external development second party games” and “identified potential R&D within Google to develop into a new first party project utilizing cutting-edge, innovative, machine learning technology.” That means she was working with Google and Google’s closest partners on games that might have truly taken advantage of the cloud.įundamentally, the games you can play on cloud services like Google Stadia, Amazon Luna, and Microsoft xCloud are not “cloud-native.” They were designed to run on existing consoles and PCs, so the benefits you generally get from the cloud are faster load times, no need to install or patch games, and above-average graphics. Swift has spent over a decade in the games industry since her student project Narbacular Drop landed her team jobs at Valve Software, where she led development on Portal.

the native game the native game

She’s now listed as senior director of cloud gaming











The native game